This story isn’t entirely new to me, but I never got much of the details. As a teenage Linux & FOSS aficionado 10 years ago, I played with Blender and marveled at the way professional movies could be made with open-source software. For image editing there was (and still is) GIMP, which worked well but moved slow over the years. For generic consumer-grade video editing, good options were lacking for a long time. I believe Kdenlive comes closest, with complex Blender being second. Then there are tools like Darktable and more recently, Krita. But Blender is probably the most “pro” piece of creative OSS out there! An admirable project, I’m happy it got the exposure it deserves with Big Buck Bunny.
Yeah, it's great to see the story better told! As someone who spent a lot of time developing video players on the web I ended up spending a lot of time with Big Buck Bunny and was always curious about these details.
A fascinating piece of weird tech history finally gets the dive into its origins I've always wanted.
Interesting read, thanks for scouting!