What's fascinating is that the entire framework of this article is Stuart Hall's "essentialism" argument. That a reversal of a "bad" status quo does not necessarily create a "good" result. There is complexity. Nothing is binary. And that's the entire point.
Not convinced VR is having its iPhone moment. There are too many barriers to entry. Price point, "essential"demand, ability to wear devices for vision/sensory impaired. Article gives good insight into the new wave of interest but doesn't address key obstacles VR still needs to overcome.